Development Roles: Designer, Programmer
Engine: Unity
Summary: This personal project focuses on prototyping a new game mechanic I came up with where the player can attempt to launch themselves out of their own spaceship and onto other enemy spacheships in an attempt to take control of them. This mechanic could be used, along with other aspects of a space combat game, to add variety to how a player engages in combat encounters or even to give themselves a chance to recover from getting a potential game over and keep player engagement going. All art assets for this prototype were downloaded off of the Unity Asset Store.
Engine: Unity
Summary: This personal project focuses on prototyping a new game mechanic I came up with where the player can attempt to launch themselves out of their own spaceship and onto other enemy spacheships in an attempt to take control of them. This mechanic could be used, along with other aspects of a space combat game, to add variety to how a player engages in combat encounters or even to give themselves a chance to recover from getting a potential game over and keep player engagement going. All art assets for this prototype were downloaded off of the Unity Asset Store.
Short and Simple
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Why Even Eject?: We see a lot of games where a player can leave their car behind and take another one from an NPC and the ability to hijack other vehicles in the air, like in Just Cause. However, I didn't recall many games I've played where it's done in space. The concept is the same, but how the player would do it would have to change, since there's no gravity and what would encourage the player to take other ships.
The Feedback: When I presented my prototype to some people for feedback, the feedback was positive with them mentioning that they would like to see more effort involved in stealing enemy ships when you start boarding them and how they would control differently. |