JEREMY DAVENPORT - GAMEPLAY DESIGNER
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Work History

Dominations

Job Title
QA Tester

Summary
  • Performed  test passes on different versions of game builds.
  • Set up test cases with instructions and related documentation.
  • Wrote up tickets for bugs in JIRA.
  • Interviewed and trained new QA testers.
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Pupperazzi

Job Title
QA Tester

Summary
  • Recorded a full playthrough of the game for testing purposes.
  • Filled out a survey detailing bugs found and steps on how to reproduce them.
  • Gave feedback on overall gameplay and wrote down suggestions for improvement.

PROJECT EXAMPLES

Game: Containment Corps​

Development Roles
Systems Designer
Level Designer

Summary
Team project in Unreal Engine. Systems designer role involved creating the game's playable classes, balancing their abilities, gun turret and player movement values, and balancing the enemy wave spawn patterns. Level designed map prototypes.

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Project: Titan Concept For Titanfall 2

Design Doc Summary
Design Doc Abilities
Design Doc Titan Kits
Values Spreadsheet
Summary
Personal solo project creating design documents and an Unreal prototype detailing a titan class I made up for Titanfall 2's multiplayer and co-op mode.

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Game: Brain Dive

Development Roles
Systems Designer
Combat Designer

Summary

Week long game jam made in Unity. Worked as the game designer on a 13 person team documenting combat system, loot, and basic gameplay.

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  • About Me
  • Resume
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