JEREMY DAVENPORT - GAME DESIGNER
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Game jams

Yogscast Game Jam

Title: Ammo Runner
Jam Duration: 48 Hours
Jam Theme: Giving
Software: Unity, Github
Players: 1
Genre: Action, Isometric Single Player
Summary: You run around a live battlefield supplying your allies with whatever ammo you can carry. You don't have to fight, just avoid any incoming fire and keep your allies supplied with the right ammo, before they lose the fight from lack of ammunition.

Development Team
Designer/Programmer: Jeremy Davenport
Programmer/Artist: skaljowsky (itch.io username)
Animator/Artist/Designer: cpt001 (itch.io username)


Game Page: https://hornredfire.itch.io/ammo-runner
The Loop: I scripted the inventory that the player would manage for the ammo crates, interacting with resupply points to take and drop ammo off, and basic UI elements. Towards the end of the jam, I made a quick map in Unity to put everything in. 

Feedback & Going Forward: We received a few comments on our submission from other game jam people that really like the novelty of the idea and would have liked to see more added to the game.

Contact Me


resume_gamedesign.pdf
File Size: 25 kb
File Type: pdf
Download File

Email

davenport836@gmail.com

Elsewhere...

  • Home
  • Projects ↓
    • Group Work >
      • Containment Corps
      • Cosmic Angler
      • Action Turn-Based RPG
      • Game Jams
    • Solo Work >
      • Titanfall 2 Titan Concept
      • Custom Rentals for Pokémon Stadium 2
      • Class Concepts for Gears 5
      • Weapon Prototypes
      • Unreal Platformer
      • Space Eject Mechanic
  • About Me
  • Resume