Game: Containment Corps
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Development Roles
Systems Designer Level Designer Summary Team project in Unreal Engine. Systems designer role involved creating the game's playable classes, balancing their abilities, gun turret and player movement values, and balancing the enemy wave spawn patterns. Level designed map prototypes. |
Game: Cosmic Angler
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Development Roles
Designer Programmer Audio Designer Producer Summary Team project with me managing 4 other members' tasks, acting as the sole designer, and as a supporting programmer. Shifting between multiple roles on the project required constant communication, solid design documentation, and being extremely flexible. |
Project: Class Concepts for Gears 5
Development Roles
Designer Summary Fun personal solo project creating design documents detailing ideas I came up with for Gears 5's Horde and Escape mode. Each character sheet has detailed perks, an ultimate ability, skill cards and their level ups, and a planned progression unlock schedule for the skill cards. |
Project: Weapon Variants
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Development Roles
Designer Programmer Summary Personal solo project in Unity with the intent of creating unique weapons that were different and could be use in multiple scenarios, like combat or puzzle solving. Each weapon was tested by QA volunteers with recorded feedback on whether the weapon was considered fun or not. |